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ChibiGen — Retro Game Studio

Retro Game Studio

Forge game-ready retro assets from one creative workflow.

Generate sprites, characters, spell FX, animation sheets, asset packs, and Unity-powered previews without learning the hardest parts of game-engine asset production.

Game-ready PNG exportsAnimation sheetsUnity preview runtimeReady for commercial releases
ChibiGen Static Asset Generator — archetype-based sprite production console
Built for
  • Indie studios
  • Solo developers
  • Game jams
  • Rapid prototyping
  • Pixel artists
  • Hobby projects

From world idea to game-ready assets.

  1. 01

    Story

    Generate a world, factions, characters, and visual bible.

  2. 02

    Assets

    Create archetype-valid sprites, items, enemies, weapons, and props.

  3. 03

    Animate

    Build animation sheets, combat actions, and spell FX sequences.

  4. 04

    Pack

    Organize coherent asset packs with metadata and validation.

  5. 05

    Export

    Export transparent PNGs, sheets, and engine-ready bundles.

Core capabilities

AI sprite generation

Archetype-aware static assets with valid modifier combinations.

Background isolation

Transparent PNG export with production-ready alpha.

Animation Studio

Character actions, walk cycles, and combat sequences.

Spell & combat FX

Projectile, burst, and loop effects as frame sheets.

Pack Builder

Coherent packs with health checks and missing-asset detection.

Unity Preview Runtime

Preview compositions locally without Unity Editor complexity.

One studio, every step

See the whole pipeline in action.

From world-building to a validated, engine-ready pack—every stage lives in one cohesive desktop studio.

ChibiGen Story Generator with world premise, themes, and project bible

Story Generator

Spin up a world premise, factions, characters, and a visual bible that keeps your assets consistent.

ChibiGen archetype configuration modal with modifiers and variation strategy

Asset Studio

Pick an archetype, lock valid modifiers, and batch-generate coherent sprites with controlled variation.

ChibiGen asset library grid with filters and selected-asset metadata

Asset Library

Browse, filter, and manage everything you generate—favorites, export status, and full prompt metadata.

ChibiGen Pack Builder showing pack contents and package health score

Pack Builder & Export

Compile coherent packs with health checks, then export texture atlases, metadata, and runtime sizes.

ChibiGen Animation Studio — character walk cycle editor

Built like a production console

ChibiGen is designed like a production console. Choose an archetype, configure valid modifiers, queue builds, preview results, animate actions, and package everything cleanly.

Unity-powered previews without Unity complexity.

ChibiGen can launch a local Unity Preview Runtime that loads generated sprites, animation sheets, and composition metadata. Preview a warrior slash, spell cast, impact burst, or looping effect without manually configuring SpriteRenderers, Animator Controllers, prefabs, anchors, or timing.

  • Local helper runtime
  • No Unity Editor required for preview
  • Loads PNG + JSON bundles
  • Plays layered character + FX compositions
  • Future Unity export package support

ChibiGen → Preview Bundle → Unity Preview Runtime → Animated Preview

ChibiGen Unity Preview Runtime with layered animation playback

Outputs designed for actual game work.

ChibiGen is the structured production layer between AI generation and usable game assets—not a random image generator.

Generated sourceBackground isolationTransparent PNGRuntime sizesSprite sheet / animation framesMetadataPack / export

Not just another image generator

The structured layer between AI and your game.

Raw image models hand you a flat picture. ChibiGen hands you assets that drop straight into your project.

Raw AI image generatorChibiGen
OutputFlat image with a backgroundTransparent, game-ready PNG
ConsistencyRandom per promptArchetype-aware, controlled variation
AnimationNoneWalk cycles, combat & spell FX sheets
PackagingManual cropping & renamingPack Builder with validation & metadata
Engine fitDIY import & setupUnity preview + engine-ready exports
LicensingOften unclearClear creator usage rights

Built for shipping games

Your assets belong in your project

Use what you create in commercial games, game jams, trailers, and prototypes. Iterate with your team, polish in-engine, and ship—the workflow indie studios expect.

Commercial releases supportedModify and animate freelyTeam collaboration included
Usage & license

Simple annual pricing for creators.

Creator Annual

$149.99/year

≈ $12.50/mo, billed annually

  • Production credits included
  • Local exports free
  • Commercial releases supported
  • Usage rights for your projects
View Pricing

FAQ

Is ChibiGen just an AI image generator?+

No. ChibiGen is a structured retro game asset studio with archetype-aware generation, animation composition, pack building, and Unity-powered previews.

Can I ship a commercial game with these assets?+

Yes. ChibiGen is designed for creators publishing their own games and interactive projects. See the usage overview for how that applies to your release.

Can I use assets in trailers and prototypes?+

Yes—demos, vertical slices, and promotional material for your project are included.

Does ChibiGen support Unity?+

Yes. A local Unity Preview Runtime can play generated compositions; full Unity export packages are planned.

Do I need Unity installed?+

Not for preview—the helper runtime runs locally without the Unity Editor.

Does it export transparent PNGs?+

Yes. Game-ready transparent PNG export is a core part of the pipeline.

Does previewing consume credits?+

Local preview, export, and packaging should remain free whenever possible.

Will it support Godot or RPG Maker?+

Multi-engine export is on the roadmap; MVP focuses on PNG sheets and packs.

Start forging your retro game asset pipeline.